How to Fish Tips

⚔️ How to Fish Weapon Tier List & Comparison

Every weapon ranked in an S/A/B tier list — plus the melee vs ranged matchup data behind each placement, transition timing, cost-effectiveness and co-op synergy for every boss fight.

Published August 29, 2026 · Last updated September 21, 2026

Quick Answer: Melee vs Ranged — Which Should You Prioritize?

Start with melee (Knife + Anvil polish) for the first boss, then transition to ranged (Shotgun → SMG → Assault Rifle) as enemies get tougher. Melee excels at close-quarters speed and early-game affordability; ranged dominates at safety, crowd control, and boss fights beyond Island 1. Most players need both: melee for speed-running small creatures, ranged for survival against bosses.

Aspect

Best for

Melee (Knife/Brass Knuckles)

Spider Crab, speed-running small fish, early-game budget

Ranged (Shotgun/SMG/Assault Rifle)

All bosses from Island 2+, aerial targets, crowd control

Aspect

Cost

Melee (Knife/Brass Knuckles)

$24-45 + Anvil polish

Ranged (Shotgun/SMG/Assault Rifle)

$150+ (Shotgun) to $500+ (Assault Rifle)

Aspect

Range

Melee (Knife/Brass Knuckles)

1-2 meters (point-blank)

Ranged (Shotgun/SMG/Assault Rifle)

5-50 meters (weapon-dependent)

Aspect

Ammo needed?

Melee (Knife/Brass Knuckles)

No (unlimited)

Ranged (Shotgun/SMG/Assault Rifle)

Yes (bullets cost money)

Aspect

Learning curve

Melee (Knife/Brass Knuckles)

Low (timing-based)

Ranged (Shotgun/SMG/Assault Rifle)

Medium (aiming + recoil control)

Aspect

Boss effectiveness

Melee (Knife/Brass Knuckles)

Spider Crab only

Ranged (Shotgun/SMG/Assault Rifle)

All other bosses (required for Island 2+)

Aspect

Co-op role

Melee (Knife/Brass Knuckles)

Aggressive close-range

Ranged (Shotgun/SMG/Assault Rifle)

Support / crowd control

💡 The community consensus: invest in melee first (Spider Crab is unavoidable), then pivot to ranged immediately on Island 2. Never skip the Shotgun — it is the best value weapon in the game.

How to Fish Weapon Tier List

The same matchup data reshaped as a classic tier list. Tiers weigh boss matchups, value per dollar and community loadout consensus — placement reflects when each weapon peaks, not raw damage.

Tier

S

Weapon

Shotgun ($150)

Why it sits here

Best value in the game — primary from Island 2 through Island 4, the pick vs the Giant Piranha and Blue Shark

Tier

S

Weapon

Assault Rifle ($500+)

Why it sits here

The endgame weapon — considered mandatory (with modules) for the Bowhead Whale finale

Tier

A

Weapon

SMG / Uzi

Why it sits here

Sustained fire for rolling and aerial targets — excels vs the Pufferfish (extended mags) and the Albatross

Tier

A

Weapon

Knife ($45 + Anvil polish)

Why it sits here

Early-game backbone and the intended Spider Crab weapon; melee clears small fish for free

Tier

B

Weapon

Sniper Rifle

Why it sits here

Situational long-range pick for distant or aerial targets; ammo cost keeps it out of the everyday rotation

Tier

B

Weapon

Brass Knuckles ($24)

Why it sits here

Fun over function — outclassed as soon as the Knife is polished

💡 S = buy the moment you can afford it; A = buy when its matchup arrives; B = buy for fun. The transition timeline below gives the exact island-by-island order.

When Melee Wins

Melee weapons (Knife, Brass Knuckles) dominate in three specific scenarios:

  • The Spider Crab fight — the first boss is designed as a melee tutorial. Bait its charge, let it stun, then engage. The Shotgun is overkill and wastes ammo.
  • Speed-running common fish — if you are farming low-value creatures for cash, melee saves ammo costs and is faster than aiming.
  • Early-game budget constraints — before you have $150 for the Shotgun, the Knife (+ Anvil polish) is your only reliable damage source.

When Ranged Wins

Ranged weapons become mandatory from Island 2 onward. Each boss from the Giant Piranha to the Bowhead Whale requires sustained ranged damage:

  • Giant Piranha (Island 2) — fast-moving, requires Shotgun bursts at close range.
  • Blue Shark (Island 3) — mid-range chase fight; Shotgun or SMG.
  • Pufferfish (Island 3) — rolling chase; SMG with extended magazines excels here.
  • Albatross (Island 4) — aerial target; requires SMG or Assault Rifle (Shotgun is ineffective).
  • Bowhead Whale / Mutated Whale (Island 5) — final boss; Assault Rifle with modules is considered mandatory.

The Transition Point: Island 2

The shift from melee to ranged happens at Island 2 (Forest). Here is the exact timeline:

  • Island 1 (Lighthouse): Buy the Knife ($45), polish at the Anvil, defeat Spider Crab with melee.
  • Island 2 (Forest): Immediately buy the Shotgun ($150). This is your primary weapon for the next 2-3 islands.
  • Island 3 (Desert): Supplement with the SMG/Uzi for aerial targets and mobile shooting.
  • Island 4 (Rocky): Start saving for the Assault Rifle.
  • Island 5 (Volcano): Buy and fully upgrade the Assault Rifle before the final Whale fight.

💡 Do not try to melee the Giant Piranha — it is a trap. The boss is too fast and deals too much damage. Buy the Shotgun first.

Cost-Effectiveness Comparison

Which weapon gives you the most damage per dollar spent?

Weapon

Knife + Anvil

Cost

$45

DPS (estimated)

High (early-game)

Value Rating

⭐⭐⭐⭐⭐ Best value for Island 1

Weapon

Shotgun

Cost

$150

DPS (estimated)

Very High (mid-game)

Value Rating

⭐⭐⭐⭐⭐ Best value overall

Weapon

Brass Knuckles

Cost

$24

DPS (estimated)

Medium

Value Rating

⭐⭐⭐ Budget alternative to Knife

Weapon

SMG / Uzi

Cost

Mid-range

DPS (estimated)

High (sustained)

Value Rating

⭐⭐⭐⭐ Essential for aerial targets

Weapon

Assault Rifle

Cost

$500+

DPS (estimated)

Very High (late-game)

Value Rating

⭐⭐⭐ Mandatory but expensive

Co-Op Weapon Synergy

In co-op, split roles to maximize coverage:

  • Player 1 (Close-range): Shotgun + Knife — handles swarms and close bosses.
  • Player 2 (Mid/Long-range): SMG or Assault Rifle — covers aerial targets and provides sustained fire.
  • Avoid both players using melee — you will lack ranged coverage for bosses like the Albatross.
  • Communicate before boss fights: one player baits, the other flanks with ranged weapons.

Common Mistakes

  • Skipping the Shotgun — trying to melee through Island 2 bosses is a death sentence.
  • Spreading attachments across multiple weapons — the "Fully equipped" achievement requires all attachments on one gun.
  • Buying the Assault Rifle too early — it is expensive and not needed until Island 5. Focus on Shotgun upgrades first.
  • Ignoring melee entirely — the Spider Crab fight is much harder without the Knife.
  • Using the Shotgun on aerial targets — it is ineffective against the Albatross; switch to SMG.